Vessel

Bringing the Water Works

I remember getting Vessel in the very first Humble Bundle I ever purchased. This was Humble Indie Bundle 6 and it had a few other gems like Torchlight and S.P.A.Z., making it a who's who of the indie scene darlings at the time. This was back in 2012 when competent indie games were just coming into their own as the industry struggled with overpriced, underwhelming triple-A titles. It was a good time for games.

It took me a while to fire Vessel up however, since I haven't always made puzzle/platformers a priority in my typical gaming lineup. It seems strange looking back at it now, you can find any number of mediocre "physics puzzlers" on the Steam store, and yet Vessel still holds strong as a fantastic example of how to do one right.

Vessel Puzzle

Vessel's strength is in its pacing. At any one time, you can expect to deal with numerous mechanisms within a single puzzle, but those mechanisms are introduced in such a fashion that you can be sure you've dealt with them enough times by that point so that you understand them well enough in how they play a part in a bigger puzzle. Indeed, the entire first hour of the game serves more as a tutorial for getting you to the main event, but it isn't boring. You genuinely feel like you are playing the game up until the time where you realize that the game is really just getting started.

Vessel excels at these "larger than life" moments, without ever really needing a cutscene or an explanation. The natural progression of gameplay and environment changes lends itself to a particularly efficient sense of an ever-widening world. Just as soon as you feel like you've gotten a good grasp on the mechanics of one area, the game throws completely new inventions or scenery at you. It compliments the satisfaction of overcoming puzzles nicely.

Vessel Looking Out The Balcony

While you operate as Arkwright, our inventor protagonist, the real star of the game are the Fluros, beings formed from liquid that act as both a tool and a terror, depending on the puzzle. While you will start out dealing only with water-based Fluros, the game eventually throws a handful of different kinds at you, each version requiring a different approach than the last, and occasionally you have to deal with multiple types at the same time. Thankfully you are well-equipped with upgradeable gadgets, although getting the actual upgrades can be a chore.

If Vessel falls down anywhere, it is in the story. I don't really believe that Vessel needed a riveting plot, and it doesn't have one, but there are moments where you feel that the developers are making an attempt at one, and it just doesn't do the game justice. Story beats are often introduced alongside new mechanics, which lessen their impact. Arkwright isn't a particularly likable character either, and the motivations behind his need to get to where he's going seem forced at times, and absent at others. Luckily, the gorgeous environments and Steampunk flavoring more than make up for the contrived storytelling.

Vessel Journal

If I can give Vessel credit for anything, it's that it always keeps you guessing, never feels repetitive, and makes epiphanies come easy when you want them to. There are plenty of opportunities to tackle more difficult versions of puzzles without making them mandatory (such as with the device upgrades) and as a player you never feel too stuck on any one puzzle for too long. You can play Vessel in small chunks, but you definitely need to keep at it. This is not a game you can put down for very long and expect to come back to it with a good grasp of what you need to proceed.

Vessel comes with a price tag that I find a bit too high, but the game is occasionally on sale, and is certainly worth your time. It may not have found the audience that it deserves (maybe because of the price tag), but a good sleeper hit is nice to have in your backlog nonetheless.

Score 8 out of 10

While the backgrounds and character do occasionally blend too much causing hit detection issues, the look and feel of the world and the protagonist are delightful and unique.

Great score, sound effects seem appropriate although the binaural application feels odd and breaks immersion.

The curve is just so that you often feel quite smart for figuring out a puzzle, but not so frustrating that you want to give up.

At $20 MSRP, I'm not sure I would ever get this game at its full price, but it goes on sale regularly at 75% off, which makes it a steal at those times.

It's difficult for a game like this to tell a rich story without cutscenes or dialogue. Vessel attempts this with journal entries and on-screen elements, but I never really clicked with it.

PROS / CONS

  • Great Steampunk-ish 2.5D graphics and environments
  • Inventive puzzles that make you feel smart
  • Great pacing and introducing of mechanics most of the time
  • No fall damage
  • Upgrading inventions is not clearly explained at first
  • Environmental hitboxes not always obvious
  • Fluros are destroyed if you cross paths with them
  • Not a game you can come back to after being away for a time
  • He climbs the ladder really weird, I'm not sure why this bothers me so much

KEYS AVAILABLE: NONE