

Before the Review:
The game has many optimization problems. When trying to run it on a monitor with more than 60Hz, it crashes. Even if you find a workaround, it will still crash in the middle of the game. For newer-generation PCs, it is not recommended, but you can try your best to solve the problems.

Story
Gotham’s villains have escaped (again), and it’s up to the Dynamic Duo to… uh… do stuff! The plot is thinner than Batman’s patience for riddles, bouncing between clichés like “Joker steals a diamond” and “Penguin hijacks a submarine.” But who cares? The charm is in the how, not the why. Watching LEGO Joker tiptoe past lasers with cartoonish mischief or Catwoman flail mid-jump (RIP, LEGO dignity) is storytelling gold. The game splits into hero/villain campaigns, letting you later play as the bad guys—because nothing says “family fun” like letting your little brother roleplay as a pyromaniac Mr. Freeze.

Graphics
Pure LEGO eye candy. Gotham’s skyscrapers are slick black bricks, Arkham Asylum oozes spooky-chic, and every explosion showers the screen with rainbow studs. Character designs nail the “aww, evil!” vibe: Poison Ivy’s foliage is plastic leaves, and Bane’s muscles are just extra blocks. The downside? After 10 levels, you’ll recognize every reused asset—LEGO traffic cones aren’t that thrilling. Still, smashing a LEGO toilet to build a… thing… never gets old.

Audio
No voices? No problem! The grunts, giggles, and thwips of Batarangs speak volumes. The soundtrack mashes Danny Elfman’s iconic themes with heroic trumpets and villainous oompahs. Punch a thug, and the crunch of plastic-on-plastic is weirdly ASMR-worthy. Only gripe: Robin’s constant ”HUP!” as he jumps will haunt your dreams.

Gameplay
Classic LEGO formula: smash everything, solve puzzles dumber than a box of bricks, and collect enough studs to bankrupt Scrooge McDuck. Batman and Robin swap suits mid-fight (magnetic! fireproof! electric… undies?), while villains get their own chaos tools—Joker’s joy buzzer, Harley’s mallet. Combat’s simple (mash X until the world is rubble), but co-op turns it into a ballet of accidental sabotage (“WHY DID YOU DESTROY MY BRIDGE?!”). Vehicle sections? A mess, but a fun mess—flying the Batwing feels like herding cats.
AUTHOR INFORMATION

A Saturday-morning cartoon with less plot and more pratfalls. Villains team up because… evil brunch? Doesn’t matter—it’s an excuse to wreck LEGO stuff with style.
Gotham never looked so blocky (or adorable). Every LEGO detail pops, though recycling assets is the game’s version of “We have Batman at home.”
Elfman’s beats + plastic clinks = eargasm. Robin’s jump noise? A war crime.
Smashing therapy with occasional puzzles. Suit swaps and villain antics keep it fresh… until you’ve rebuilt the same helicopter six times.
Couch co-op at its finest—equal parts teamwork and trolling. Just don’t throw the controller when your partner “loses” the Batmobile.
PROS / CONS
- Co-op chaos that’s fun for ages 5 to 105.
- Wholesome, goofy take on Batman lore (RIP, edginess).
- Addictive “smashy-smashy” gameplay with LEGO’s signature charm.
- Playable villains—finally, Harley Quinn’s mallet gets its moment.
- Stud-collecting obsession that’s weirdly therapeutic.
- Puzzles so easy they insult your LEGO IQ.
- Vehicle controls: spins violently into a wall
- Repetitive level design (how many sewers does Gotham have?!).
- No voice acting means interpretive dance storytelling.