Haunt the House Terrortown

Haunt the House: Terrortown – A Spooky, Silly Love Letter to Ghostly Mischief
 The title screen of an object finding game with the text "Haunt The House" in big letters, pixar style cartoon characters, featuring four cute ghosts wearing different and expressions

Story
Let’s be real: Haunt the House: Terrortown isn’t winning any awards for its narrative depth. The “story” is as simple as it gets—you’re a mischievous ghost, and your goal is to scare humans out of various locations. There’s no grand backstory explaining why you’re haunting a mansion, a museum, or a cruise ship, and honestly, it doesn’t need one. The charm lies in the absurdity of it all.

Each level feels like a self-contained vignette, with its own quirky setting and cast of panicky humans. Whether you’re terrorizing a fancy hotel or spooking sailors on a ship, the story is whatever you make of it. Maybe you’re a vengeful spirit, or maybe you’re just bored and looking for some laughs. The lack of a serious plot is part of the game’s whimsical appeal—it’s all about the joy of causing chaos and seeing how far you can push the humans before they bolt for the exit.

That said, the game does sprinkle in a bit of lore through its unlockable haunts and secret areas. These little details add a touch of mystery to your ghostly antics, but they’re never the focus. The real story is the one you create as you slam doors, possess paintings, and send plates flying across the room.

The game interface shows three horizontal frames, with characters dressed in hospital costumes playing among the many rooms

Graphics
The pixel-art style is bursting with personality. Watching humans panic as you possess objects never gets old—especially when they trip over their own feet!

Audio
The jazzy, eerie soundtrack is a masterpiece. Every creak, scream, and ghostly wail adds layers to the immersion.

Haunt the House Terrortown menu

Gameplay
Possessing objects to scare humans is endlessly fun. Unlocking new abilities and secrets keeps things fresh, though late-game scares can feel formulaic.

Multiplayer
Not a thing here, but the solo experience is so engaging, you won’t miss it.

Dumb Things About the Game

  • Humans sometimes get stuck in walls (which is low-key hilarious).
  • The ghost’s “boo” sounds like a kazoo.
  • Why can’t I haunt the pizza delivery guy?
Score 7 out of 10

Possess paintings, slam doors, and terrify humans in hilariously inventive ways. Pure chaotic fun.

Whimsical art, slapstick scares, and NPCs who panic like cartoon characters. Delightfully silly.

Faithfully preserves the Flash-era magic while adding polish. Like reuniting with an old friend.

Easy to pick up, hard to master. No tutorials needed—just pure, intuitive spookiness.

Short but sweet. Unlocking all haunts and secrets keeps you coming back… for a while.

PROS / CONS

  • Addictively creative scares
  • Adorable art and animations
  • Perfect Halloween vibe
  • Loads of secrets to discover
  • Nostalgic Flash-era charm
  • No multiplayer co-op
  • Short playtime
  • Some sound effects too silly for horror purists
  • Occasional janky physics
  • Repetitive objectives in late-game