Sherlock Holmes and The Hound of The Baskervilles

A Hidden Object Game That Is On Par With Other Genres

The problem with most hidden object games is that they are often developed with minimal effort and without a real desire to achieve something. When basic needs are covered, hidden object scenes and puzzles (usually without regard for quality) are present, something remotely reminiscent of a plot is inserted - they're good to go, the developers can move on to another project. And that's a shame because these games really hold some potential. Well, Sherlock Holmes and The Hound of The Baskervilles is not like most games. It does care about its players. The creators really wanted to make something worthwhile. And they succeeded.

A large hall in a manor with numerous family portraits on the wall, depicting people who look more like ghosts than humans.

Plot - 9/10

The plot is based on a book by Sir Arthur Conan Doyle and, as such, starts almost in exactly the same tone. I even thought for some time that the first scene was a complete copy of the one presented in the original story. So, what exactly happens at this point? Sir Henry Baskerville comes to Sherlock Holmes to ask for help with the curse that has lingered on his family for over a hundred years.

A dimly lit room with three men near the fireplace: two standing and one sitting in an armchair with a smoking pipe. At the bottom of the bottom of the picture it says: 'Holmes: And who else, in all modesty, but Sherlock Holmes and his faithful friend Dr. Watson would be able to solve such a mystery?'

After the beginning, though, the game's plot takes a turn to the supernatural. It tells its own version of the story, drastically different from the one we know. In this version the curse is real; the hound is real; we can travel back in time and even acquire some supernatural abilities. Overall, the game presents us with a quality story that is interesting to observe and be a part of. It won't keep you up at night, but it's compelling enough to make you want to finish the game in one sitting - if you have enough time. Unfortunately, the ending feels slightly rushed, but it's not a major issue.

The picture features a wrecked room with a red filter. At the bottom of the picture Holmes says: 'I believe the correct question is rather "When" are we?'

And of course, I have to mention a few pleasant surprises in the form of mild but enjoyable humour. Our dear beloved Dr. Watson has taken it upon himself to be a comedic relief character.

Dr. Watson says: 'Holmes, you should take note that you used the words "logic" and "demonic dog" in the same sentence'.

Gameplay - 10/10

Sherlock Holmes and The Hound of The Baskervilles has all the common features of the genre - hidden object scenes, puzzles, etc. But unlike most of them, these are good. The things you need to find are intricately woven into their surroundings, making them feel naturally placed. The majority of puzzles were unique - not the same repeated pattern that you see migrating from one game to another - and interesting.

A hidden object scene set in the garden.

But just creating a good distinct game was not enough - the devs went even further. They've added unique gameplay mechanics that you discover bit by bit as you play through the story. Namely, a little medallion with supernatural powers, such as super strength or the ability to see in the dark. I can't say that it's something completely mind-blowing, but it's entertaining and shows the dedication of the authors to their creation.

The picture shows a planetarium where the mouse cursor is pointing under a bed, with the words 'Dark place' displayed nearby. In the right bottom corner of the screen there're five red circles with different images, one of which is missing and is on the mouse cursor now.

Graphics & Visual Design - 10/10

Even though Sherlock Holmes and The Hound of The Baskervilles is pretty old, its genre and its characteristic features help preserve the look of the game. The graphics look no worse than if they were made today, what's more, diligent work with visual design helped create many charming scenes.

A moonlit glade with a circle of standing stones, a few trees, a forest nearby, and an entrance to the mine.

The artists were not only talented but also incredibly meticulous. For example, in the entomologist's room puzzle, they even included the butterflies' Latin names at the bottom of the pinning board. I mean... Who would bother like that? So much time is put into one simple puzzle. I'm impressed and take off my hat.

A collection of different butterflies under the glass with their Latin names written at the bottom of the pinning board.

Soundtrack - 8/10

The soundtrack of this game may not be the greatest of all time, but it's very nice. Fine mystique notes that suit the story, a few high-tempo compositions for moments of high tension or turning points in the plot, and heavy dark melodies for potentially dangerous places. I loved it.

A big black demonic hound lunging at the viewer.

Atmosphere - 10/10

The story aligns well with the gameplay mechanics, while the graphics and soundtrack complement it perfectly. The mix of that all helps create a nice atmosphere of a haunted manor and a long-standing curse just around the corner - which you, as a detective, have to deal with.

A wrecked room with scratches, big dog prints and a lot of spilled blood.

Verdict - 9/10

Even if you don't usually play hidden object games, I sincerely recommend you try out this one. It's one of the best in the genre. And if you're a fan of Sherlock Holmes and his adventures, this unique reimagining of the popular story is definitely worth checking out.

The game logo. Features words in red characters: 'Sherlock Holmes And The Hound Of The Baskervilles'.
Score 9 out of 10

A fascinating adaptation of Sir A. Conan Doyle's book as a hidden object game.

Solid core mechanics with well-executed special features.

Beautifully detailed and meticulously crafted.

Fitting and well-matched to the story.

A genuine sense of an old, cursed manor.

PROS / CONS

  • Interesting story
  • Unique gameplay
  • Amazing graphics and visual design
  • Splendid soundtrack
  • Mystical atmosphere
  • The ending felt somewhat abrupt and underdeveloped