
UBERMOSH:BLACK is the 2nd game in the UBERMOSH series, released in 2016 and, while short, it's extremely cheap and good fun for the price. Honestly, having never played a game from the UBERMOSH series, everything in this game is a fresh and fun experience, and I can't compare it to any other title I've played, so there's that. Without further ado, let's get to dismantling this 9 score.

Gameplay - 9/10: Feel like a samurai, shoot like John Wick
At the start, you have a sword which you can use to deflect bullets, that can kill the enemies, the enemies will drop their weapons, which are varied depending on number of bullets, precision, and spread. The fast movement of the enemies, bullets and the player make it a challenge to deal with the ever-increasing number of enemies that show up. The flow of battle is extremely gratifying when you pull off an insane amount of deflects and shots, eliminating a bunch of enemies surrounding you, without taking damage/dying. The cooldown of the attacks is also great; you aren't super slowed down, but you can't spam your attacks. One downside (that I can only say was skill issue) is that some bullets felt too far to be hitting me; like the hitboxes felt a bit off sometimes.

Graphics - 8/10: Pixelated bloodstains and energy shots
The pixel art is really good: nothing feels off about it, and it ties really well with both the theme of the game and the hectic nature of the genre. While many games pride themselves in state-of-the-art graphics to carry the game, in this case the graphics enhance the gaming experience, not overpower it, and it's quite pleasing to look at. Additionally, many enemies, weapons and sprites look sick, enhancing that futuristic look.

Music & Sounds - 8/10: Good music for the length of the game, nothing too special
While the game boasts some pretty good sound design and music tracks to enhance your killing machine experience, the low amount of music tracks, coupled with their length and your most likely demise in quick succession, it's possible you'll cycle through all the tracks in the first 20 minutes of gameplay, maybe even less. Regardless of that fact though, the amount of time it takes to 100% the game makes it nigh impossible to get fed up with the music or sounds, keeping the full experience enjoyable the entire time. As an extra point, every time I managed to deflect many bullets in quick succession, the sound was a delight to my ears.

Final Verdict - 8/10: Good short game that manages to show everything it has to offer before becoming stale
The sign of a really good, feature-limited game is the fact that the amount of time it takes to fully complete it is equal or less than the time necessary to become burdensome or boring to keep playing. Whilst the gameplay loop is simple, the music and sound design can get repetitive after many events played, and the art style isn't anything out of this world, everything combines into an amazing, short experience that manages to get everything precisely right in terms of how much bang you get for your buck. If any one of the UBERMOSH games are the same as this one, then I'd implore anyone to give this series a try; I doubt you'd regret it.
AUTHOR INFORMATION

Really good combat, gunplay and short play time make for great rounds. The gun/sword combo is a classic that never fails.
The pixelated art style helps convey all the important details for the gameplay to truly shine, without being overshadowed.
The heavy sounds of the gunshots, deflects and the ambiance meld into something unique and enjoyable.
PROS / CONS
- Extremely cheap, won't hurt your wallet
- Gunplay is fun, and every weapon or attack feels powerful
- Music is great, sound is amazing
- Quite short, there's not too much content
- Camera placement makes enemies that come from below hard to spot. Stick to top and sides.
- Almost feels like a rhythm game, trying to figure out when to deflect attacks when surrounded