
The Good
We all know Warioware: the series of games that is essentially a collection of wacky bite-sized microgames. This is it, but on PC.
First off, the core gameplay is so easy to grasp. You’ve got 56 mini-games, all controlled by one button. You tap, hold, or mash that single button to do everything from riding a kart and skipping stone, to controlling a Roomba riding cat in its attempt to clean a room and killing demons with a double-barreled shotgun Doom-style.
The humor mostly hits the mark, at least for me. The game’s set in Hell where demon roommates bicker about chores and existential dread, and the writing is packed with gaming meme references and fourth-wall breaks. It's funny most of the time, but depending on when you play this, some of those jokes can be outdated (we all know how quickly memes fade into obscurity).
Replayability is there. There are daily challenges, leaderboards, and achievements to unlock. What I do like, is that besides the "classic mode" where you have to play through the game 1 up to 56 each time you lose, you have modifiers that can randomize the games offered to you.
The customization options for your profile are a nice touch too. You'll even spot a few familiar faces if you played the previous game by this dev. You unlock those by playing the games and leveling up.

The Bad
I'll be honest, even if there are 56 games, I can't say that all of these are equally fun. Some of these are super fun and easy to understand: destroy a car as a schoolgirl uniform-wearing grandpa (Street Fighter reference btw) or split lanes riding a car (like that one game on Protech's Pro 200, yes, I'm THAT old). Some of those are boring or really hard: how "skip the dialogue" game sound? Not that exciting I bet. The stone-skipping game was super frustrating by having extremely precise timing. You can imagine what happens as the gameplay gets progressively faster.
Then there’s the soundtrack. The main theme is a catchy, hellish jingle that sounds like a carnival band trapped in a haunted elevator. It’s fine…for the first half an hour. But when you’re replaying the same mini-game for the 15th time, that loop starts to feel like psy-op. I’d kill for a jukebox mode or even just a second track. Instead I fire up Spotify and put on my own funky tunes.
The difficulty spikes are brutal, too. One minute you’re breezing through silly mini-games like "Take a clear photo of a dude's head" to eat a bunch of marbles as a giant head competing with the other 3 heads. It’s like the game can’t decide if it wants to be a party game or a masocore challenge.

The Ugly
From what I gathered, at launch, Super 56 forced you to navigate everything with one button. Want to quit? Too bad! You had to play a mini-game just to exit to the main menu. It was “quirky” at first but quickly became infuriating. Thankfully, the devs patched in D-pad support, but it’s still clunky. The “retry” button is buried like a secret level, and some menus take ages to load because…why not add unskippable demonic laugh tracks to every screen?
The lack of a proper tutorial is another headache. Sure, half the fun is figuring out what the heck you’re supposed to do in each mini-game, but when you’re stuck on a cryptic objective, a hint button would’ve been nice. "But there is a hint book!" I hear you say. Uh yeah, for ACHIEVEMENTS.

In conclusion, this is a mess, but mostly fun mess.
At $6.99, Super 56 is a steal for anyone who loves chaotic, unpredictable gameplay. It’s not perfect - some mini-games overstay their welcome, the UI is still janky, and the soundtrack will haunt your dreams, but the sheer creativity and replayability make it worth the price of admission.
Just go in with the right expectations: This isn’t a polished Nintendo title. It’s a scrappy, weird indie game that feels like it was made by a group of friends who dared each other to keep adding weirder ideas. And honestly? That’s part of its charm.
AUTHOR INFORMATION

What story?
Varies from game to game. Simple 3d graphics, cool pixel art. The variety is there.
Not fun and gets annoying quickly.
One button, different actions. Will get hard.
PROS / CONS
- Fun
- Whole 56 games
- Humor is top notch
- Main theme is annoying
- Gets frustratingly hard
- Not all games are equally great