

SkyHill. In the world right after World War III, a new catastrophe occurs. You are a simple salaryman on a business trip. One night, you see a big luxurious tower hotel and think, “I deserve a couple of days in a VIP room on the top floor.” That same night, you hear news on TV: terrorists have detonated a massive bio-bomb, and now the whole town is filled with zombie mutants. Worried about your family, you decide to take your chances and go all the way down from the top (floor 100) to save them.

What genre is it? “Rogue Lite.” You have some perks that you can unlock and use in other runs, with RPG elements. Your VIP room is equipped with a bed and a workbench. You can create weapons, food, medicine, miscellaneous items needed for other crafting recipes, and upgrades for your VIP room. You start with 100 HP and 100 Hunger. Each location change reduces your hunger bar by 1. Each floor consists of a hall and a room on each side. You know your goal, but you also need to survive, so whenever you see an eye icon, click on it—you may get an item from it. If you find a VIP card, you can use the elevator to travel quickly. However, you can only access each set of 10 floors if you’ve fixed the fuse box. For example, if you fix it on floor 49, you can go all the way up or down but no lower than floor 40. While exploring, you may also encounter random events, such as another survivor willing to trade one item for another or a cell phone with a message asking you to do something for the caller.

Now let’s talk about the enemies—there are quite a lot of them. You usually fight one-on-one, but in some cases, you may face more than one. This can happen when you encounter a crazed survivor who can run a couple of floors down after each hit. The lower you go, the harder the monsters become, starting with crouching ghouls and crazed survivors, and leading up to horrors beyond your imagination. You know the drill—you need to survive, so you don’t have to fight every battle or explore every room. Sadly, most of the time, you’ll be forced to do exactly the opposite. There’s also a secret ending, so good luck with that!

Now let’s talk a little bit about the fighting system. You go down a floor and see an enemy. You engage it in a one-on-one battle to the death. You have two weapon slots and can attack enemies with two options. The first option is a standard hit—it’s accurate and deals minimum to average damage based on your weapon. The second option is a precise hit, similar to Fallout, where you aim for a specific part of the enemy. The lower the chance to hit, the higher the damage it will deal if it connects.
Since this game has RPG elements, you have four basic stats: strength, dexterity, agility, and accuracy. I recommend picking a weapon and adjusting your stats to suit that weapon, while putting the rest into accuracy. Ever heard of the "Curse of XCOM Accuracy"? This game suffers from it, so take my advice and prioritize raising your accuracy. Good luck, survivor!